I - Food needed to evolve EVO_FOOD_TYPES, // 9
H - Horses needed to evolve EVO_HORSES, // 8 G - Maximum horse storage EVO_MAX_HORSES, // 7 From left to right, the (HOUSES) numbers refer to :-Ī - DES level at which the house will devolve EVO_DES_LOW, // 0ī - DES level at which the house will evolve EVO_DES_HIG, // 1Ĭ - Culture needed to evolve EVO_CULTURE, // 2Į - Education needed to evolve EVO_EDU, // 5į - Percentage of population made soldiers EVO_PER_SOLDIERS, // 6 From left to right, the (BUILDINGS) numbers refer to :-Ī - Cost of structure or of one tile of a structure (for walls etc)ĥ. 10 NOT - 10), errors will result otherwise.Ĥ.
For negative numbers please keep the minus sign directly in front of the Only changing the numbers (This helps when hardcoding the data back intoģ.
Please keep everything (including the spacing) as it is laid out here, The building's properties are ) are the actual data.Ģ. txt file and modify the values however you want. By right-clicking on the model you would like to modify you can take off the read-only property that prevent players from changing it. Goto the models folder in the zeus folder and you will see game models for different difficulties in text (read-only) format, they will be named something like Zeus_model_veryeasy.txt.
The cheat i discovered is much like the Caesar 3 model cheat.